Presents UT2004 V1.0
A mutator for UT2004
by TheCatcher
(3d models by Nocuous aka [CTCR]Noc)
Homepage: CatchersCTF Presents for UT2004
Forum: CatchersCTF Forums
This mutator distributes brightly wrapped Christmas Presents around the map. The Christmas Presents contain psuedo-random quantities of Powerups. The number of Presents and the odds of a Present containing a specific Powerup are configurable in the UT2004.ini file.
More Christmas Mutators for UT2004
Capture The Tree - Changes the CTF Flags to Christmas Trees!
ONS Christmas - Changes the ONS Power Nodes and Cores to Christmas Wreaths and Trees!
The following powerups can be found in the Presents.
Shield - Shield points.
Adrenaline - Adrenaline pills (only available if Adrenaline is enabled on the Server).
Health - Health points.
Damage - Double Damage (timed).
Ammo - Full Ammo for all weapons the player has.
Speed - Combo-Speed (timed).
Berserk - Combo-Berserk (timed).
Booster - Combo-Booster (timed).
Invisibility - Combo-Invisibility (timed).
Unlimited Jumping - Unlimited Double Jumping (timed).
Defaults: (UT2004.ini)
[PresentsUT2004V10.Presents]
NumPresents=6
LingerSecs=30
UpdateIntervalSecs=2
PercentShield=10
PercentAdrenaline=10
PercentHealth=10
PercentDamage=10
PercentAmmo=10
PercentSpeed=10
PercentBerserk=10
PercentBooster=10
PercentInvisibility=10
PercentUnlimitedJumping=10
NumPresents is the number of Presents to place on the map (0-99). Presents will be placed near Map Navigation Points. If there aen't enough Map Navigation Points available, the number of Presents will be reduced to match the number of Map Navigation Points that are available.
LingerSecs is the number of seconds a Present will stay in one spot before relocationg to somewhere else.
UpdateIntervalSecs is the frequency that the Presents will be checked to see if they need to be moved.
Percent* values set the chances of any particular Present containing that Powerup item. The values are not literal percentages (they values are weighted values) and thus do not need to total 100. If one of the Powerup Item's values in the list is set to 20 and the rest were left at 10. Then the odds of that Powerup item appearing in a Present is twice as high as any one of the other Powerup items appearing in that Present. To disable a Powerup item, set its value to 0.
The default configuration is for 6 Presents with equal chances of each Powerup item appearing in them.
Installation UT4Mod:
Unzip & Double click on the UT4Mod file.
Installation Non-UT4Mod:
Place the following files in the System Folder
PresentsUT2004V10.int
PresentsUT2004V10.u
PresentsUT2004V10.ucl
If you are running a server. Add the following line to the [Engine.GameEngine] section of your UT2004.ini file. The ServerPackages= lines tell the Unreal engine to insure that the players connecting to your server have these packages. Failure to do this will result in invisible presents for your players.
ServerPackages=PresentsUT2004V10
Starting a Single Player Game:
Select any game type and Map then select the "Presents V1.0" mutator from the mutator's tab.
Starting a Server:
If you are running a Listen or Dedicated server from the UT2004 user interface. Select any game type and Map then select the "Presents V1.0" mutator from the mutator's tab.
If you are running a server via UCC.exe. Use a command line like the following to use PresentsUT2004V10.
ucc server CTF-FaceClassic.ut2?game=XGame.xCTFGame?mutator=PresentsUT2004V10.Presents
If using multiple mutators, separate them with commas as follows
ucc server CTF-Citadel.ut2?game=XGame.xCTFGame?mutator=PresentsUT2004V10.Presents,CaptureTheTreeUT2004V13.CaptureTheTree
or
ucc server ONS-FrostBite.ut2?game=Onslaught.ONSOnslaughtGame?mutator=PresentsUT2004V10.Presents,ONSChristmasV10.ONSChristmas
HTTP Redirect:
If you are using an HTTP redirect site for your server, download PresentsUT2004V10.u.uz2 (77 KB) and copy it to your the HTTP redirect folder.
Distribution Files:
PresentsUT2004V10 (UT4Mod) (75 KB)
PresentsUT2004V10 (Non-UT4Mod) (75 KB)